So you’ve just spent the last four years of your life in Art School. You’ve learned Photoshop and Illustrator. You know how to model and animate in Maya or Cinema 4D. Most importantly, you can now animate in After Effects.
You are a motion graphic artist or as I like to say, a motion designer. You are ready for that first real job. You are ready to take on the world. The problem is, none of the high end production houses want to hire you. Let me tell you why.
Art School is great and it teaches you the fundamental principals of design and motion design which are important, but it does not teach you how to be a motion designer in an actual production house.
What you learn in Art School is valuable. I'm not debating that. I come from a self-taught background but have hired many graduates based on their strong portfolios. That being said, their time management and ability to work seamlessly in teams has not been so strong.
Getting a four-year degree in...
I started at the bottom. Climbed to the top. Stayed there for some time, fell back down and now, I am on top again.
In my career of 17 years, and counting, this industry has taught me so much about what it takes to be a successful motion designer. I’ve had soaring highs with recognition and accolades—and I’ve made and learned from some big mistakes too.
Whether you’re just getting started or wondering how to hone your skills and increase your bottom line, chances are I’ve been where you are. I share my story with no censor—the good and the bad—in the hope that my experiences help you become a better motion designer.
Continually Stay in Education—and Never Stop Learning
When I first discovered motion design in 1998, it grabbed my full attention. I couldn’t get enough of it! I wanted and needed to learn everything I could and I spent all of my free time soaking it in.
During the day, I was able to land a job at a small,...